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Informational 19 Bitcoin

refactor(core): rewrite debug overlay in rust

Public commit record

What the developer wrote

Authored by tychovrahe

57/100 · Thin
refactor(core): rewrite debug overlay in rust

[no changelog]
✓ Descriptive subject✓ Names a concrete action or component✓ Uses a recognizable type or scope! No meaningful explanatory body
The short version

What changed, and why it matters

This commit is a developer-facing refactor that moves the emulator-only debug overlay and screenshot recording logic from Python into Rust. It does not change production firmware behavior; the new features are gated behind debug/emulator build flags and are not present in release builds. There is no obvious security vulnerability introduced, but the change touches low-level display code and removes some old Python APIs.

Recommended action

No immediate action required. Treat as routine refactor. If reviewing further, verify that `display_record_start` correctly rejects or truncates over-long target_dir values and that the new automatic refresh in `ui_layout_paint` does not introduce race conditions or unexpected re-entrancy in debug builds.

Security signals we found

01

Removal of Python-level display.bar() and display.refresh() reduces MicroPython attack surface for direct display manipulation

02

New C code copies an untrusted-length directory path into a fixed 256-byte buffer, but uses MIN() to bound the copy; no obvious buffer overflow

03

Recording logic is emulator-only (#ifdef TREZOR_EMULATOR) and debug-overlay feature is not enabled in production builds (PYOPT gated)

04

Refresh is now automatically called from Rust paint path, which could change timing/behavior of display updates in debug builds

05

No input validation on refresh_index used in snprintf filename construction beyond the caller

Risk score

Why this scored 19/100

Our methodology →
Potential impact 2/30
Exploitability 1/25
Stealth signal 1/15
Affected reach 2/15
Confidence 9/10
Evidence quality 4/5
Human-validated context

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