What changed, and why it matters
This commit only fixes a few on-screen text labels and messages. It changes phrases like 'Setup Jade' to 'Set Up Jade', 'temporarily login using' to 'temporarily log in with', and 'Logout' to 'Log Out'. There are no code logic, security, or functional changes.
No security action needed. This is a cosmetic text-only change.
Security signals we found
No strong security signals were identified.
Evidence from the diff
The diff modifies five string literals across two UI/dashboard source files. It updates user-facing label text and dialog wording for grammar and consistency. No functions, control flow, memory handling, authentication, cryptography, or network behavior are changed.
Changed components
main/process/dashboard.cmain/ui/dashboard.cInspect captured patch +5 / −5
diff --git a/main/process/dashboard.c b/main/process/dashboard.c
index a9f7058..27dd903 100644
--- a/main/process/dashboard.c
+++ b/main/process/dashboard.c
@@ -84,7 +84,7 @@ typedef struct {
static const home_menu_item_t home_menu_items[HOME_SCREEN_TYPE_NUM_STATES][NUM_HOME_SCREEN_MENU_ENTRIES] = {
// Uninitialised
- { { .symbol = "1", .text = "Setup Jade", .btn_id = BTN_INITIALIZE },
+ { { .symbol = "1", .text = "Set Up Jade", .btn_id = BTN_INITIALIZE },
#ifdef CONFIG_HAS_CAMERA
{ .symbol = "2", .text = "Scan SeedQR", .btn_id = BTN_SCAN_SEEDQR },
#endif
@@ -869,7 +869,7 @@ static void initialise_wallet(const bool temporary_restore)
static bool offer_temporary_wallet_login(void)
{
- const char* message[] = { "Do you want to", "temporarily login using", "a recovery phrase?" };
+ const char* message[] = { "Do you want to", "temporarily log in with", "a recovery phrase?" };
if (!await_continueback_activity(NULL, message, 3, true, "blkstrm.com/temporary")) {
// User decided against it
return false;
@@ -998,8 +998,8 @@ static void handle_ble(void)
static void handle_change_pin(void)
{
// Set flag to change pin on next successful auth/unlock
- const char* message[] = { "Do you want to", "change your PIN", "when Jade unlocked?" };
- const bool change_pin = await_yesno_activity("Change PIN", message, 3, true, NULL);
+ const char* message[] = { "Change your PIN", "after unlocking Jade?" };
+ const bool change_pin = await_yesno_activity("Change PIN", message, 2, true, NULL);
set_request_change_pin(change_pin);
}
diff --git a/main/ui/dashboard.c b/main/ui/dashboard.c
index 01feea2..6a7f84c 100644
--- a/main/ui/dashboard.c
+++ b/main/ui/dashboard.c
@@ -537,7 +537,7 @@ gui_activity_t* make_session_activity(void)
btn_data_t hdrbtns[] = { { .txt = "=", .font = JADE_SYMBOLS_16x16_FONT, .ev_id = BTN_SESSION_EXIT },
{ .txt = NULL, .font = GUI_DEFAULT_FONT, .ev_id = GUI_BUTTON_EVENT_NONE } };
- btn_data_t menubtns[] = { { .txt = "Logout", .font = GUI_DEFAULT_FONT, .ev_id = BTN_SESSION_LOGOUT }
+ btn_data_t menubtns[] = { { .txt = "Log Out", .font = GUI_DEFAULT_FONT, .ev_id = BTN_SESSION_LOGOUT }
#ifndef CONFIG_ETH_USE_OPENETH
,
{ .txt = "Sleep", .font = GUI_DEFAULT_FONT, .ev_id = BTN_SESSION_SLEEP }
Why this scored 15/100
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